SCREEPS QUAD THEORYCRAFT

Why bury TOUGH?

Same 3600 raw damage. Same 10 TOUGH. Same 15 HEAL. Different order.
3600 tower720 heal/creep2880 total heal
Idea: front TOUGH is best for the first hit. Buried TOUGH can be better after an unexpected target switch because some armor is still alive when the quad starts healing that creep.
Body:
Fixed-sequence comparison
Same sequence, buried TOUGH
Choose heals
Tick 0. Tower target is committed before you choose heals.
History
XGHO2 TOUGH damage ratio 0.3. XLHO2 direct HEAL 48/part. Damage uses pre-heal body-part HP; body HP is rebuilt from the back after damage + heal, matching the Screeps engine behavior used by this scenario.